
Vegas: Win your match in the Vegas Arena. Mexico: Win the Gauntlet Match in Mexico. Freedom Center: Win all your matches in the Freedom Center Arena. England: Accumulate 420,000 Style Points.

Roster Gallery - A Gallery of the game's roster characters.Successfully complete the indicated task to unlock the corresponding venue:Īrmory: Win all the U.S.
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The first game published by the company was TNA Impact!: Cross the Line for PlayStation Portable and Nintendo DS.
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On November 11, 2009, SouthPeak Games confirmed it acquired Midway Games TNA video game license in its quarterly report. In a September 2009 interview, TNA president Dixie Carter announced that TNA was looking for a new video game partner. Interactive Entertainment) purchased the majority of Midway, the TNA license was not included with the purchase. In July 2009, Time Warner]] (through its subsidiary Warner Bros. Midway Games originally announced a sequel to the game. Tech-Gaming gave TNA a 'B' grade, stating they liked the zippy frame rate and accessible controls, but bemoaned the similarity of each wrestler's move list. GameSpot was more favorable, saying that the first TNA video game was off to a good start, and praised the sound effects, but panned the voice acting. IGN said that the graphics were great, though the lack of Create-a-Wrestler, Championships, moves, and "brain-dead" tag team AI were not favorable. IGN gave varied reviews for all platforms, 6.7 for the Xbox 360, 6.4 for the PS3, and 5.3 for the PS2. On the website, it shows that Suicide is being taken from the game to real life television. During every iMPACT episode after the Augversion of iMPACT!, the words "" flashed on the screen for less than a second. The story mode's main character is a wrestler named Suicide. Liverpool Olympia is also a playable arena in the game. Eight different venues-including TNA's main home the Florida Impact! Zone, and arenas set in Japan, Mexico, England, Las Vegas, and locations designed to evoke the independent circuit feel are available to house matches, with the Impact! Zone having an increased ringside area for play and hot spots for player interaction. There will not, however, be a Six Sides of Steel match. Submission and Falls Count Anywhere matches will also be included.

TNA's signature match, Ultimate X, is a playable match type, alongside the more standard Singles, Tag team and Fatal Four Way matches. The game also features mini-games for escaping pin attempts and submission holds. In the same area a color-coded damage indicator shows the condition of characters. Finishers are accessed by building up the "Impact! meter" displayed on the screen.
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Scans of the actual wrestlers were used for the game in place of hand-painted textures to include small details, such as skin texture and specific scars. It's planned to feature straightforward, intuitive controls, with "accurate" and "detailed" character models.

Online play is, however, limited to the PlayStation 3 and Xbox 360 versions. It supports up to four players at once on a console, with online support-which includes tournaments-currently standing at one-on-one.

TNA Impact! is geared towards a quick-paced, high-impact style of play, with less emphasis on submission maneuvers. During the Octotapings of the weekly TNA Impact! program, members of the TNA roster were "scanned" for the game and audio samples of the Impact! Zone crowd were recorded. Styles have both taken part in meetings with Midway staff to brainstorm game-play ideas, and Joe, Styles, Christopher Daniels, Senshi, Sonjay Dutt, and Jeff Jarrett were all a part of the motion capture sessions. The self described "hardcore gamers" Samoa Joe and A.J. TNA wrestlers have been involved with the games production. Midway announced their intentions to release Impact!, the first game in TNA's history, for each of the seventh generation consoles on March 2, 2006. After periods of negotiation with Electronic Arts and Rockstar Games, TNA signed a multi-year agreement with Midway Games on November 7, 2005.
